Over this past weekend, I got a new board game called Forbidden Desert. It’s a cooperative game in which the players attempt to escape a desert that covers the remains of an ancient civilization with incredible technology. Each foray into the game feels like something I might read by Frank Herbert. As good as the game is, it’s made great by the inclusion of the actual airship that you are escaping on. Not only is the airship that you have to find real, so are the parts that you have to gather to make it move. This makes it necessary to assemble the pieces together and gives each player a physical object to find and move. It’s a small detail that makes the whole thing all the more immersive.
Forbidden Desert‘s extra immersive detail is fairly obvious, if ingenious. What, then, is the immersive quality of literature? What sits us down to finish a book? It isn’t just the story, though good plot is necessary for a good book. It isn’t just the structure, though that can be key to keeping interest up. I think it has more to do with well placed detail. The kind of detail that catches the eye, the things we all would notice.
There is a difference between good detail and too much detail. If Forbidden Desert had a a bunch of miniatures to place on every excavated tile, then the detail would be almost worthless. The beauty of the pieces that you find and gather is that they are rare to find. They take effort and are a reward because of it. What makes detail rewarding in a book is keeping the details to things a normal person would notice. You can slip some extraneous details that a specific character might notice into the picture, but putting emphasis on something the character wouldn’t notice will only frustrate the reader as they struggle to stay patient with a character who hasn’t had the evidence presented to him. Inversely, if the reader is presented with too much information, they will struggle to figure out what is actually important and what is padding out your page run. Find a good median.
Now I’m off to play another round of Forbidden Desert. Maybe my group can actually beat it this time.